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Anthony Brooks
Anthony Brooks

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Chrono Trigger garnered much critical praise in addition to its brisk sales. Famicom Tsūshin gave Chrono Trigger first an 8 out of 10[143] and later a 9 out of 10 in their Reader Cross Review.[144] Nintendo Power compared it favorably with Secret of Mana, Final Fantasy, and The Legend of Zelda: A Link to the Past, citing improved graphics, sound, story and gameplay.[128] GamePro praised the varied gameplay, the humor, the ability to replay the game with previously built-up characters, and the graphics, which they said far exceed even those of Final Fantasy VI. They commented that combat is easier and more simplistic than in most RPGs, but argued that "Most players would choose an easier RPG of this caliber over a hundred more complicated, but less developed, fantasy role-playing adventures." They gave the game a perfect 5 out of 5 in all four categories: graphics, sound, control, and funfactor.[120] Electronic Gaming Monthly gave it their "Game of the Month" award, with their four reviewers praising the graphics, story, and music.[114] Chrono Trigger won multiple awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game.[132] Official U.S. PlayStation Magazine described Trigger as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive.[4][74] IGN commented that "it may be filled with every imaginable console RPG cliché, but Chrono Trigger manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious [sic]" and "one of the best videogame soundtracks ever produced".[138] Other reviewers (such as the staff of RPGFan and RPGamer) have criticized the game's short length and relative ease compared to its peers.[139][145] Peter Tieryas of Kotaku praised the character interactions, explaining how the dialogue lets the characters express the emotions they would rather hide, and the games emphasis on character interaction leads to great emotional investment in Crono and Marle's relationship, Frog's struggles for redemption, and even Magus's eons-long fight for revenge against Lavos.[146] Victoria Earl of Gamasutra praised the game design for balancing "developer control with player freedom using carefully-designed mechanics and a modular approach to narrative."[147]


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